If you're using a weapon with high status chance, Impact can easily stunlock targets and ramp up their HP threshold for a Parazon finisher, making this a solid damage type for newcomers looking to kill tougher units. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. You lost people the second you said Slash does not bypass armor. The damage system we have now should be further simplified. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. You need to be a member in order to leave a comment. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Ambassador Warframe Your Quick Guide - Hypernia Viral is the result of combining Toxin and Cold. How to Get Fish Oil in Warframe - piqdc.tinosmarble.com The mods that increase the damage of a type is the percentage of that damage type, not total. Best Warframe Sniper Rifles, Ranked - Pro Game Guides These are the most common damage types. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. 2020 Digital Extremes Ltd. All rights reserved. Exactly 50% of its IPS damage is Slash, so it will not split bodies. For safety, rockets arm after traveling a safe distance. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. you wont be sitting for so long hitting the same target. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Synoid Helicor. A +10% impact would do an additional 10 impact. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. same with reload/fire rate mods. Effect caps at 75% at 10 Puncture stacks. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. [Top 5] Warframe Best Impact Weapons (2022 Edition) sooner or later, Slash will be nerffed againor become useless against enemies. super heavy Slash weighted), but honestly they're still not very good. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. Sawtooth Clip: +90% Slash, +90% Status Duration Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. That's not how the math works. regardless, if your build benefits from an extra elemental damage type mod, I'd say that should take precedent. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . It gives the weapons base damages no real weaknesses or strengths vs. the different factions. New player here. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Asked by Puncture is generally the better damage type since it only deals less damage to shields. Request. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Certain mods in Warframe allow you to add elemental effects to your weapons. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Impact - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Stat-wise, the Tenet Livia is a fantastic melee weapon. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. (It's weaker than pure Viral before you even pair it with Slash.). 100 Base damage, Bleed ticks for 35 each. It only works on organics due to the weapon's nature. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Ergonomic design for optimised comfort. Toxin ignores Shields and doesn't get the same praise that Slash gets. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Press J to jump to the feed. If you had to choose one stat, which would it be? Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. block forward: first hit procs impact, second hit procs slash, third hit knocks down Vengeful Revenant neutral: fourth hit procs impact, fifth hit knocks down forward: third hit procs slash, fourth hit procs impact neutral block: second hit procs slash and lifts, forward block: first hit procs impact, third input knocks down Swooping Falcon Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. This weapon has impressively high base damage and slash damage. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. It acts similarly to Puncture, reducing an enemy's lethality while inflicted with the effect. Melee units are unaffected by Blast's status effect. All the latest gaming news, game reviews and trailers. 310 sooner or later, Slash will be nerffed againor become useless against enemies. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. 460k dps viral+slash crescent slicer. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Covering the hottest movie and TV topics that fans want. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Zugang! The Synoid Helicor deals the most impact damage of the hammer-type weapons. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. r/Warframe. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. The game features a fantasy open-world environment and action-based combat system. Alloy armor which the Corpus love to use on some of their robots. All in all - they're secondary mods, nothing more. Sourced from official drop table repository. Single Element: +25% - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. which is why in my suggestion, there would be effectsthat bypasses armour and shields. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. This is what i was intending to mean, i just didnt indicate it with so much detail. Gallery Old appearance Patch History Update 11.0 (2013-11-20) Yet, anything someone says thatregards nerffing that power, isrejected by the community. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Introduced Acolytes and Liches can only be affected by four status procs per type, making effects like Viral much less effective. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. 1 . Most players pair Viral with Heat to deal even more damage against flesh and even strip a portion of the target's armor through Heat status. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Impact Damage is one of the three physical damage types. 14,973 Each of these will have an elemental status tied to them. Gas is created by combining Heat and Toxin. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. I can see how my suggetion may seem to complicate things, but it doesnt really. Impact: Impact Damage is one of the three physical damage types. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. New Movie News, Movie Trailers & upcoming Movie Reviews. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. 0 coins. Slash only shows its mettle when armor levels get high. Enemies cannot recharge their shields naturally while Magnetized. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. A mod for +10% puncture would do absolutely nothing. Vendor Sources Warm and healthy dish with various veggies and herbs. Sad too because I already lvled up some of them thinking I was going to need them. I was wondering if the mods that increase impact, puncture, or slash are worth equipping? That's because Corrosive has a +75% against Ferrite. However, the actual effects from the armor stripping are applicable for the whole squad. Option 2: Secondary stat increaseonthe IPS mods. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Double Jump - Push jump twice to perform a second jump in mid-air. Unable to move or attack for 3 seconds. I am not quite sure about Serration. It's easy! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. your option 2: secondary stat: They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Combined Element:+75%, Some ideas for the Bronze IPS mods: first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Trading Tax Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Sounds weird doesn't it? Unlike the other status . which is why in my suggestion, there would be effectsthat bypasses armour and shields. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Posted by 5 years ago. Enemies will get tankier just by scaling health. How to leave a lasting impression on the enemy. If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. At high levels, Heavy Gunners are basically gods by comparison. At 6000 ferrite armor, 100 Corrosive deals 29 damage. That was what I was looking for. Learn everything about Warframe's Ash. Combining two elemental mods will create a combined element. A +10% slash would make the weapon deal 5 more slash damage. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. 2020 Digital Extremes Ltd. All rights reserved. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Valve Corporation. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. - At maximum 10 stacks enemy is stunned. Piercing Hit: +90% Puncture, +0.9 Punch-through impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Impact, Puncture, And Slash Mods Question - Warframe Forums Armor --> Infinity, Damage (except for Bleed) -->0. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Update 11.0 (2013-11-20) Reloads are faster while sprinting, even more so in Gauss' hands. The Love-Hate Relationships Between Looter Shooters and their It would also ruin Hunter Munitions. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. For example: Burston is 10 in each category. 100 Slash will deal 42. Browse our network 9 . Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. We don't need complicated mods. Damage | WARFRAME Wiki | Fandom So i just started playing warframe again and am still learning the new damage system. but the community still wants their OP status. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. Update Infobox Data Warframe Ash Guide - How to Obtain, Craft, and Best Builds Only to then have the community complain that they want harder content. Thanks! Slash as a base element is good against bare health. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. At low levels, Heavy Gunners are several times tankier than Butchers. Warframe: Every Tenet Lich Weapon, Ranked - TheGamer